Monday, February 28, 2011
Watching a Text: Motivating and Teaching Students Through Film
Where did my recess go?
As a teacher, the thought "The emphasis on standardized testing, on attempting to constantly monitor, measure, and quantify what students learn, has forced teachers to spend more of the school day engaged in so-called direct instruction and has substantially reduced or eliminated opportunities that children have for exploring, interacting, and learning on their own" resonates (Bartlett). Let me first define what I believe to be "exploring, interacting, and learning on their own" at the high school level, since the idea of "play" has a different definition in high school teaching than in elementary teaching. My idea is that "exploring" and "interacting" in the high school English classroom is becoming intimately involved with literature. Students need to read and re-read, discuss and re-discuss the texts that they are reading (which should most often be fiction) in order learn the skill of reading. This exploration does not exist by only teaching the test taking skills of main idea, detail, paraphrasing, and summarizing. These, of course, have their place, but I am finding more and more, that the literature and the exploration of this, is taking a backseat to skill building. Sometimes, literature is not even in the car. We must have a balance. I do not believe that "Free Play" should be exclusive at any level, especially not in the high school, but exploration is ultimately very important. What are the skills even worth if students do not know how to use and explore these on their own when they are not in a testing situation? Problem based learning, in many ways, is the "play" at the high school level. This philosophy has many benefits to the students, which I would argue are the same or similar to the "play" that is argued young children need. Just as play is "a critical part of childhood," so too is the exploration in the minds of high school students.
As a mom, I cringe for the future education of my students. The concept of "'drill and kill'" that Bartlett speaks about is an ominous idea that lurks in the future. I can already see and agree with the idea "That ability to think abstractly is a huge mental lead forward, and play can make it happen." I see this in my own son. Just a few days ago, he used a paper towel roll as a boulder to reach the high wall outside a castle, which was being attacked by a dragon. He also used an old broom stick as a damaged road that this Hot Wheels cars had to navigate to get to where they were going. Later, he used the same stick to reach a ball that had rolled under the couch because he knew that his arm couldn't reach it, and daddy wasn't home to move the couch. He was thinking abstractly about multiple items, and using the multiple items in different ways. He learned all of this through playing. I game him no guidance in any of this. It is an absolute wonder to see how his imagination soars, and at the same time, it is an absolute learning experience.
I also wanted to look a bit further into the "Ultimate Block Party" idea. This is a wonderful, and interactive way to not just say "Hey our kids need play," but to create an interactive platform for this idea to be seen and heard. After finding that New York City hosts an Ultimate Block Party, I took some time to visit the different areas of their website (http://ultimateblockparty.com). On this website, there is a great "Resources" tab that includes a mountain of books, articles, and more. There was one resource that I particularly like because it had some astounding statistics on it, that lead to my "mom" fears. It is said in this resource that "In a recent report, 25% of kindergarten teachers surveyed said they had no time at all for free play in their classrooms." It is also reported by the American Academy of Pediatricians that the "eight hours of free play a week...lost...in the last two decades" is "'a national crisis." My son will be in kindergarten in a year! Should I assume that he will not play and explore in his classroom? Furthermore, "40 million elementary school children will have no arts or music training in their schools this year [2009]". I am awestruck by these facts and statistics.
I am a firm believer that everything should happen in moderation. As a teacher, I am not naive enough to believe that one can ignore the tests and keep her fingers crossed. We should address these tests, but realize that play and exploration have an important place as well. As a mom, I want my son's and daughter's teachers to prepare them for these important exams. At the same time, though, I was these teachers to show my children that learning is a fun, exciting a thought-provoking experience that can last a lifetime.
Bartlett, Tom. "The Case for Play: How a Handful of Researchers are Trying to Save Childhood." The Chronicle of High Education. February 20, 2011.
"The Case for Play: Get the Facts." Ultimate Block Party - October 3, 2010 - Central Park - New York City - the Arts and Sciences of Play - UltimateBlockParty.com. Web. 28 Feb. 2011.
Sunday, February 27, 2011
Game Play
For example, Bartlett’s article focuses on how children pretend to play, and the benefits therein such has improved cognitive, and memory skills, while reviewing the works of Piaget, Peter Smith as well as Edward Miller, to help frame the debate from different perspectives. Additionally, what I found interesting was Bartlett’s questioning on what was missing within various testing on children’s play, while looking at what these test did not test for. I think this deeper analysis helped to provide further insight into how young people think/interact and the impact on their creativity, and some implications.
Transitioning to Buckingham and Burn’s article was also an interesting and insightful read, as well as being a good complement to the Barlett article. I really enjoyed learning about about the implications of the use of computer games/internet/ other forms of media as teaching tools to reach young people. Additionally, while teaching about games, one is able to understand some of the cultural norms that develop as a result. Furthermore, the section on game literacy helped to frame my understanding on how literacy is understand through the use of technology. Yet, the authors are quick to note that when explaining game literacy, its important to address central questions such as: Is it just a way of talking about how people learn and play, or is it much broader?
Prior to reading this article, I had no clue that computer games are almost “invariably multi-modal context- which is t say that they often combine different communicative modes, such as still and moving images, sound and music, speech and writing, and so further.” This point was further expanded by the introduction of various scholars who have debated the merits of game theory, while looking at how games themselves are played, and the analysis of game literacy.
Personally, I found the second have of the article most insightful. The discussion on literacy as critical social practice, added to my limited knowledge relating to the players of games, coupled with how games are made, the culture of game play (who plays these games and why, as well as gender identities) transitioning to game structures: levels, obstacles, rewards and win-lose states. Finally, the concluding remarks provided a good synthesis to what was learned in the article, and how game literacy may impact the understanding of education.
Collectively, both articles were thought generating and meaningful. I am also reminded of another reading, albeit not required for this class, but nonetheless helped too explore game theory, and who maybe the intended audience once games are constructed:
Constance Steinkuehler's (2006) defines “The Mangle of Play” as essentially being the game that is played by users as not being the game that the developers had in mind at inception, but rather the outcome of a ‘mangle of production and consumption,’ coupled with human intentions, broader social norms, cultural practices, and even chance. Game developers and designers may potentially imagine a specific type of users during the design process of the game, which in turns may lead to the development of a template for how that technology should be used.
I too think it’s important to consider who develops the games, what they hope users will do with the technology, what they will learn, how the game impacts the user, and to what extent they hope the users will not do. Yet, it is also clear that developers cannot predict how their technology will be used, and by whom. Given these uncertainties, I found Steinkhueler’s article an interesting and thought provoking read being that I rarely pay attention to these types of issues when thinking/using games. Furthermore, not being a “game techie person”, but more of a casual player/user, the article was insightful, providing me with a framework for better understanding the effects of game design, play, the users, and culture within virtual worlds/spaces.
I would be remiss not to say however, that, at some points in the article, I did find my mind wondering, mainly because, one can only write so such about game design. Although the article was brief, someone less acquainted with video technology and conceptualization, may not potentially fully grasped, or relate to all points.
Let me add that my last point was not to question, raise objection or critique the article, but to point out that to the average person (such as myself), might not necessarily keep interest with this article give that it seems to be targeted to a specific audience. Nonetheless, because I knew I was responsible for writing this blog, I found myself having to re-read, re-focusing, and “trying” to grasp to the overall message therein, specifically: The difference between the software and games, and the increasing mangle of play, leads to the unpredictability in how games are taken up, and developed is especially apparent in online gaming creation/content. Additionally, another point I found of interest can be found on the last page: “By the time this short essay is circulated, the practices I have described will have evolved and the descriptions I’ve will no longer be accurate or complete” (p. 211). From this statement, I inferred that media technology is always evolving, and that present technology (games) becomes outdated once they are marketed/made available to the public.
Wednesday, February 23, 2011
VH1's Pop-Up Videos and Media Literacy
While the videos do not cite sources (I guess we have to trust that the VH1 staff members did their jobs and their homework), they lend themselves well to study and classroom use. Although students today have probably never heard of this "show" (it stopped airing regularly in 2002), it could be a great way to introduce them to or have them work on developing media literacy. For instance, it would be interesting to show them the original music video to see what they come up with on their own and then show them the VH1 pop up video version. It would demonstrate how interesting it is to know about the context of a music video, or any type of media, when analyzing it.
Embedded above is the Pop-Up Video version of Ace of Base's "Beautiful Life." You can tell by watching it that it largely gives two types of information: contextual information and random facts. For instance, the bit at the beginning about burping wouldn't be relevant in a discussion about how to analyze this text, but the other information is highly useful. Through the course of the video we learn the band members' names, how the group started, how decisions (and what decisions) were made during the making of the video, and so forth. This is important information to have at hand when analyzing the video, and I wish I would have thought of using these when I was still teaching!
Tuesday, February 22, 2011
Youth and media technology dependability
Borrowing from David Lazear’s definition of multimodal learning, “In a nutshell it means that the more different ways you learn something the more you will really learn it! The more different ways you learn something, the more you will remember it! The more different ways you learn something, the more you will genuinely understand it!”
Furthermore, Lazear writes, “In formal education you basically learn to learn in two or three ways--the famous “reading, and writing, and ‘rithmetic” ways which are at the heart of most of the learning we did in school.” This week’s video assignments dispelled these traditional forms of learning, and entailed applying other senses such as listening and seeing to the learning process.
After viewing Channel One, specifically the interviews and Pop and Presidential Quizzes, I concluded that although the videos were definitely age-appropriate, each was effective in its execution in trying to impart a particular message related to either health/fitness to quick facts. Also, with this week’s assignments, we saw different types of literacy. The means by which the messages were broadcasted whether through print, video coupled with sound, or listening afforded the viewer a different lens through which to try and understand what message with being conveyed. For example, Channel One, YouTube (Antibullying) required the viewer to listen and watch, rather than just applying one sense, especially since it was important to really take note of the word “acceptance” that was written on each child’s shirt, coupled with the music therein. Collectively, each video represented forms of mulitmodel literacy.
YouthRadio.com seemed to have more of teen/adult content, ranging from education, health to media, albeit students ran these programs.
Collectively, I think the strategies employed by each types of videos whether it be film, music, or audio, was constructed in an effective way to reach an intended audience.
I am also reminded of John Cornwell’s (2008) article “Is technology ruining children?: Technology is molding a generation of children unable to think for themselves or empathize with others? Essentially, Cornwelll ponders if the advancements in technology have lead to kids becoming depended upon technology to write papers, not being able to critically analyze and /or think critically in schools or other settings? Although I think this is a far-reaching conclusion, I can't help bur to also think that the question hold merit, and is still thought provoking! I also wonder about my nephews and nieces who seem to use every form of "the latest" technology to communicate with their friends and families, one another, while becoming very distracted easily when they are asked to do simple task such as their homework, complete a writing assignment, or read a book. I find that they want to know the “quick, simple, easy” method that does not require them to do too much independent work such as going to the library, or spending time to fully develop assignments. I also wonder about my nephews and nieces when they go to college. I wonder if with the advancements in technology that they will become too dependent. Although I think there is value in having access to various forms of technology, there needs to be a balance between technology and creating opportunities for them to think independently and creatively.
From the past few weeks in our Media Literacy class/ discussions, we spent quite a bit of time looking at how youth are being impacted by media technology and what that means for librarians, educators and or parents. Although there is no one simple answer, so far, I have been able to conclude that because youth are very impressionable that as educators/librarians, its equally important to not only use different forms of technology to teach youth, but also create environments free of them as well.
The debate is still out as to whether authors such as Cornwell are correct in impressions of today’s youth.
Non-fiction Reading Skills and Media Literacy.
Recent issue: Current Events
This is a recent issue of the magazine that my students tackled in December. My co-teacher and I have continued the belief that I was taught in my early years of teaching. The idea that if we teach them non-fiction skills, then they will have the ability to become media literate. Also, if we expose them to current events, they may (hopefully) continue to pay attention to these after they have left us. Since we do have the students for two years, we find that we can wrestle our way through those two years and they seem to (so far) keep up with current events. We have had students come back to us weekly and ask if we have extra copies from the week's magazine, which is a great feeling.
If you take a look at the magazine (follow link above), you can see that the magazine does a great job of drawing students in. We focus every week on the cover story, but the students are always eager to look at and read other areas of the magazine. They love the political cartoons each week, which always leads into a great discussion about current political issues. The debate section is always interesting and relevant to them, and there is always a funny/shocking "snippit" on something (This issue's was "K-9 Cutie") that they look for.
We have used this magazine to teach annotating, highlighting, note-taking, paraphrasing, summarizing, and vocabulary, as well as used it as a model for writing (thesis, detail, etc.). It has been hugely successful with our students. It is short enough that it keeps their attention, and interesting enough that they are willing to keep coming back for more.
There is also a website, and while this has shades of Channel One and Youth Radio, it is not the same, or as effective. First, the focus is not fully on students, but rather on the teachers as well. There are great resources available for teachers to access and use that coincide with the magazines. There is also information/resources on the many other magazines that Weekly Reader publishes. The section that is most like Channel One and Youth Radio, in that its focus is on young readers is "Kids and Teens." There students can find current news stories, as well as contents that they can enter, blogs and other digital content they may enjoy, a health section, and an area where they can voice their opinions on previous issues of the magazine. This is a great resource and site, but it in not dedicated to 'tweens and teens in the way that Channel One and Youth Radio are.
The bottom line is, that students must be media literate. They also must possess the non-fiction reading skills so that they can be media literate. Yes, there are places like Channel One and Youth Radio, where young people can go and get information on current events. But at some point, they are going to have to rely on their non-fiction literacy. I guess they could go to Channel One forever, but is that really realistic?
Price, Leah. "You Are What You Read." New York Times (December 23, 2007).
"Weekly Reader." Weekly Reader: Curriculum-Rich Resources for Teachers. Web. 22 Feb. 2011.
Monday, February 21, 2011
Death of the Blog?
While the tenor of Blogs Wane as the Young Drift to Sites like Twitter did not surprise me, I am somewhat saddened by the confirmation of society’s decreasing ability/desire to read for meaning (see Blankenship’s Skimming for the Good Stuff post). While I have always thought of blogging as a little self-indulgent (after all, who could possibly be interested in my thoughts all that much?), the self-indulgence factor is no different for Facebook or Twitter—and I have accounts for both. Who is really that interested in my hemorrhaging liberal politics or the size of the huge egg one of my chickens laid (both real posts as of 2/21). I resisted Facebook for a long time and did not join until Summer 2009. A group of my girlfriends get together for monthly dinners and I felt very out-of-the-loop because they all seemed to know what was going on with each other because of Facebook. I finally caved and while I do not see them any more because of Facebook, I feel more connected to them—especially during the school year when I see practically no friends from September to May. Sometimes, I wish some of them did blog. I would have a deeper understanding of what is going on with them than I do through Facebook. To me, Facebook often feels like the electronic version of running into someone at the grocery store—you exchange pleasantries and it’s safe because you’re not going to go into anything heavy in the frozen veggies isle.
Certainly, teens have plenty to say/muse about and the decrease of blogging indicates they are limiting themselves to the space provided by Facebook and Twitter. While a good writer can be incredibly pithy in 140 characters, Twitter is often about just that—being pithy and Twitter is the ultimate skim.
And don't think the irony of being able to share this post on Facebook or Twitter is at all lost...
What's Your Favorite Song?
Our class discussion last week about what teenagers listen to and what drives them to make their music listening choices, prompted me the next day to give my junior and senior English classes a new assignment. I started class by asking the students to take out a piece of paper and pencil. After reassuring them that this wasn’t a quiz, I gave them a simple direction.
Write down the title, artist, and genre of your favorite song.
Their initial excitement quickly turned to panic cries of “Just one?!” “I don’t have a favorite” and “How much time do we have for this?!” Some wrote their answer quickly and with great confidence. Others hesitated, wrote, erased, and rewrote. Once they all settled on a song, I offered the next detail of the assignment.
Describe the song.
Some immediately began writing. Others changed their song choice (again). As they wrote their paragraph descriptions, I asked them to include why this song was their favorite.
Finally I asked them to write down their favorite lyric to the song they chose. (Using asterisks where profanity would appear).
The classroom was buzzing as they passed in their papers. Some were comparing song choices. Others were telling me that I had to listen to their song ASAP or begging me to turn the class into a music session to hear all of the songs. Alas, we had to get back to the tasks of the day, but it did make me curious as to how I could incorporate music into writing assignments, since some of my more apathetic students showed more energy and effort in those ten minutes than I had seen all year.
As I read over their responses, some statistics that we saw in class were confirmed. Rap was the most popular, followed by R&B, Hip Hop, and Alternative. There were a few surprises too. Jazz, Classical, Christian, and Indie Rock were all selected by one or more students. And more students picked a Metal song than a Country song. However the most shocking part is that no two students picked the same song. Artists like Drake, Kanye West, and Nicki Minaj were on several papers, yet each student in all three classes picked a different song. Perhaps there is still some originality in teen culture.
Their descriptions of the songs were equally intriguing. I purposefully did not give them much direction because I wanted to see where they naturally went with describing their songs. Some went metaphorical like one boy describing a metal song as “being in a nightmare.” Over half of the students described the songs solely by the content. “This song is about a boy in love with a girl who doesn’t love him back,” etc. Others described their songs by telling how the songs make them feel. I could usually infer that these feelings came from the beat of the song. For instance one senior girl described how the hip hop song made her feel energized and pumps her up before a party or a cheerleading competition. A junior boy described an R&B song as “chill” and that it also makes him “feel chill,” redundant yet obvious that the feeling, not the lyrics, was what was most important to him. The smallest majority (only four students) described the songs strictly based on the music. Their own music knowledge was transparent as they described songs “written in the key of D major in ¾ time” or a singer with “a high-pitched, yet controlled voice.” Finally a quarter of the students described all of the above. Telling me what the lyrics were about while also describing the mood of the song, how it is preformed, and/or how they connect to it.
The results of this small assignment were interesting to me. I expected hip hop/rap to be the most popular, and they did hold true to that. But I was pleased to see that some students were not afraid to be unconventional and pick “I Left My Heart in San Francisco” as a favorite or to declare boldly (and sarcastically) on paper, “Yes, I know a teenager that’s into classical music. Oh no it’s the end of the world…”. I also expected their descriptions to be more about the beat/sound of the song, yet the majority was focused on content. They are listening to the words of these songs, and while there were a few who couldn’t think of a lyric to write out, the overwhelming majority found that part of the writing assignment to be easiest and even added their own interpretation of the lyric.
The bottom line for me, teenagers love music. I knew they loved to listen to it, but they also love to discuss it and will write freely about it without complaint. I see more music writing assignments in my classes’ futures because this is an underdeveloped opportunity to practice descriptive writing and self-expression.
book advertising...is it just word of mouth?
So I wonder if books really do need advertising or will the book industry be able to survive on word of mouth only?
Saturday, February 19, 2011
How Can a High School Librarian Encourage Music Literacy?
Because I hope to use my degree from GSLIS to be a high school librarian, I thought about this week’s topic in terms of that future profession. How can a high school librarian encourage music literacy? I think a lot of high school librarians (and I certainly hope to) start book clubs within their schools, and book circle discussions are a great place to integrate music.
The first step would probably be to help students understand music, especially to help them listen beyond the lyrics to the tone and feeling of a song. A librarian could play sample songs to begin with in order to help students hone their skills. By playing the first 30 seconds before the lyrics even start, the students could try and guess what the song is going to be about. What feeling are the artists trying to convey in the opening of the song? Afterward, students can listen to more of the song and see how their initial impressions compared to the lyrics and mood of the rest of the song.
Students could use their newfound knowledge of music to think about the literature. Each student can bring in a song that they can connect to the literature of the book circle in some way. Although lyrics are a good starting point, they should try to go beyond the lyrics to determine the mood of the music, too. At the discussion where everyone brings their songs, students can play their songs, and the rest of the club can guess what part of the book the song connects to and why. This discussion can focus on specific details of the book and of the song.
This not only leads to some really thoughtful discussions on the book, but it also exposes students to music literacy skills. They have to think critically in order to find their own song to make connections; then, they get to perfect these skills further by listening and connecting to everyone else’s songs!
Friday, February 18, 2011
Techno Vocab...
http://dictionary.reference.com/
First, there are numerous dictionary choices students can choose from, but why not try Dictionary.com (it's certainly simple to remember). The site includes a dictionary, thesaurus, flashcards, quotes and even a translator. Oh, and it has a new Spanish language feature. The definitions themselves include a recorded pronunciation (something you definitely can't get it the paper version), definition, part of speech, and examples of the word used in a sentence.
Has different backgrounds and characters students can put into panels that will eventually play like an animated cartoon. The site is free, but you do need an email to set up an account. My students did this yesterday and it took them seconds.
http://www.toondoo.com/
ToonDoo is another website that boasts the "World's Fastest Way to Create Cartoons." Where DomoAnimate has pre-made characters to choose from, ToonDoo allows the user to create their own characters.
Thursday, February 17, 2011
Is Classical Music the Only Way?
I think of this year's Grammy winners, Arcade Fire, who composed a whole album on a few universal themes: growing up, leaving home, experiencing the changes in love and communication that come with both. They wrote 16 tracks that experiment with these themes in different styles - sometimes with the same lyrics - and they certainly take advantage of varied rhythm and phrasing, those musical surprises Jourdain prizes so much. They're also brilliant with multimedia. It's probable that all their attention and acclaim for "The Suburbs" came from their release of the first single, "We Used to Wait," as an HTML5 video that can be personalized for the user. I have to say I was enthralled.